regeener
replied to your post
“You can do everything from modeling, rigging, texturing, and animating…”
check out the Flipped Normals channel on youtube too, they do good tutorials and rundowns on many 3D programs used in animation, games and vfx industries :)
tylociraptor
replied to your post
“tinak0077
replied to your photoset “trying to learn me some 3D…”
Model general form in blender, use GoZ to put it in Zbrush, convert and sculpt! (you can also then use the zbrush sculpt as a uvmap texture that imitates the detail, but i forget the word for that)
crossrage
replied to your photoset
“trying to learn me some 3D sculpting. I’m most interested in texturing…”
What program are you using for sculpting? Blender is a free open source 3d program. You can give Maya from Auto desk a try, it give you like a 4 year student license if you sign up with a student email and it has all the features of a full version. But zbrush you can do sculpting and texturing, there is also substance painter, as well other softwares that focuses both on sculpting on texturing. But the programs Maya/blender gives you a better idea on basic texturing 3d
Oh nice, I didn’t expect all this good advice- thanks a ton guys!!