XKit Extension for Tumblr!

my sister has a sweet ol country/western steer character that i! LOVE! and i’ve tried to draw him multiple times to varying degrees of success- I’ve been told the top ones the most grumpy & accurate c: 

(Also since tumblr’s about to keel over and take a lot of everyone’s art with it, you can find me on twitter )

mosaur:

Here’s Mirow, a freshwater leviathan. Infinitely patient and clever, she’s always willing to listen to interesting problems and could, potentially, offer her assistance. It’s just difficult to tell whether Mirow intends to help, or if she’s more interested in getting you to move a little, too, close, to her River.
But a 50/50 between being eviscerated or blessed with ancient gator magic is better than nothing, right?

Thanks to everyone who helped me decide on her colors on twitter a while back!

regeener replied to your post “You can do everything from modeling, rigging, texturing, and animating…”
check out the Flipped Normals channel on youtube too, they do good tutorials and rundowns on many 3D programs used in animation, games and vfx industries :)
tylociraptor replied to your post “tinak0077 replied to your photoset “trying to learn me some 3D…”
Model general form in blender, use GoZ to put it in Zbrush, convert and sculpt! (you can also then use the zbrush sculpt as a uvmap texture that imitates the detail, but i forget the word for that)

crossrage replied to your photoset “trying to learn me some 3D sculpting. I’m most interested in texturing…”
What program are you using for sculpting? Blender is a free open source 3d program. You can give Maya from Auto desk a try, it give you like a 4 year student license if you sign up with a student email and it has all the features of a full version. But zbrush you can do sculpting and texturing, there is also substance painter, as well other softwares that focuses both on sculpting on texturing. But the programs Maya/blender gives you a better idea on basic texturing 3d

Oh nice, I didn’t expect all this good advice- thanks a ton guys!! 

ikilledtheboss asked:

You can do everything from modeling, rigging, texturing, and animating in Blender or Maya. For high-resolution modeling, Zbrush is what you want. For texturing alone, you may want to look into Substance Painter which is quickly becoming more important. For help in general and to get good feedback on 3d stuff check out the polycount forum.

aye, thank you so much!! I thought blender n maya were more for technical stuff but I’m learning that’s not the case at all. Gonna learn how all this stuff fits together (hopefully)